• Post Hurricane

    It’s been a long while since I’ve updated. Hurricane Sandy came by and really did a number on the area that I live in. Even with that in mind, I have so many fortunate circumstances that while there were a lot of delays, my family and I are safe. So first update is that Unity…

  • Slimming down and navigating around

    So, I effectively removed about a meg of junk that was in a bunch of the tutorial code and I also wrote some code to gracefully quit the game. I also refactored the main level base class to be more scriptable. The game seems to take more than 20 seconds to load a level for…

  • RTFM

    Well, I was playing around with loading various resources through code instead of having a funky static class factory that held pre-instantiated objects… This did not bode well. http://docs.unity3d.com/Documentation/ScriptReference/Resources.LoadAssetAtPath.html As soon as I attempted to launch it from the web player, nothing was working correctly. Apparently had I just read this documentation ahead of time.…

  • Main Menu!

    Welp, I finally did what I intended to do the other day. I’ve implemented a crude main menu screen that jumps right into the game. I’ll probably set some transition effect, but it’s also a starting basis for me to implement the whole level selection, upgrade vendor etc. Fun fun fun!… Read the rest

  • More WordPress misdirection!

    I’m now creating a main menu screen, but in the mean time I wanted to re-use some graphics for wordpress and then got caught up messing with Php, wordpress, templates and string manipulation. Not as effective, but it’s progress nonetheless… Read the rest

  • Even more Ion Cannon tweaking

    Also creating a base class for the level logic as well as creating a dialog/text manager. Admittedly, I played a bit of Diablo3 today, it’s hard to get off the crack 🙂… Read the rest

  • More Ion cannon tweaking!

    So I also spend a good portion of tonight messing with WordPress, but I did make a few tweaks to the ion cannon. It doesn’t spam out as much combat text, the damage is tweaked to be slightly higher than the spray gun. I want to work a little on the story engine next and…

  • Yet another blog

    So I’ve decided that I’m going to create a blog for the game development stuff. This will look mostly like code check in comments until it eventually gets to a point where the game actually hits a Beta. Enjoy!… Read the rest

  • WPF notify helper – C# 5.0

    So after looking at the documentation on what’s new in C# 5.0, I read about the feature that you can get a function’s caller information that looks like the following. public void DoProcessing() { TraceMessage(“Something happened.”); } public void TraceMessage(string message, [CallerMemberName] string memberName = “”, [CallerFilePath] string sourceFilePath = “”, [CallerLineNumber] int sourceLineNumber =…

  • Game scripting engine

    So I’m starting to get back into the groove of coding my game and I’m at somewhat of a roadblock on how much I should make scriptable. So for a brain dump, I’ll state what am I looking for right now? Dialog sequencing Entity administration(adding/removing/altering) Triggering other sequences I’m wanting at least these features so…