Well, I was playing around with loading various resources through code instead of having a funky static class factory that held pre-instantiated objects… This did not bode well.
As soon as I attempted to launch it from the web player, nothing was working correctly. Apparently had I just read this documentation ahead of time.
Thus, I’ll will experiment with more.
Doing a little bit of googling, I’ll need to refactor to use this method instead
Update — Unity truly is awesome, I think I spent about 5 minutes moving files around and everything is up and running!