Author: Min Yong Kim

  • TanksVsJellyfish – Non-colliding Mobs

    It’s weird, but all through my life, productivity always came in spurts. I’m not sure how long this round will last, but this time I’m getting an extra burst of inspiration from my children as they love seeing the updates and get really excited as lots of the ideas are being inspired by them. Hopefully,…

  • Progress on TanksVsJellyfish!

    Well, I’ve decided to conclude my journey with Diggem and mark my first game as completed. I started up my second project and I’ve already taken advantage of so many lessons learned and also implemented some unconventional strategies for game development vs what I’ve read in the industry, but worked pretty well in enterprise software.…

  • 18 Levels!

    I know many of you have been at the edge of your seat awaiting more gem finding fun! Now there are 18 levels and a scrollable level map! Adding newer levels is going to be simple and I’m in a good place to add more meaningful progression into the game. I’m going to spend a…

  • Unity TileMap Bug

    I’ve run across a mildly infuriating issue that I finally resolved. If you look carefully at the roof of the windmill in my level selector, you’ll notice that it disappears when I scroll up and reappears when I scroll down. I’ve done many a Google / StackOverflow / UnityForum searches to no avail and it…

  • A tutorial feature!

    I’ve finally wrapped up the tutorial feature to Diggem. It seems as though the best way to write a tutorial feature is to also write a “Minesweeper” solver. So due to all the complexity, plus my family duties during the holidays, the tutorial is about 10% of what it could be, but it’s a great…

  • 100 Active devices!

    Another achievement! I’ve managed to make a game that at least 100 people are willing to keep on their phones! So subtle humor aside, all of the amazing tools that are available, have really offered an instant gratification model to building games. I’ve recently implemented Unity analytics, which is super easy to implement and definitely…

  • 100 Installs!

    I’m super excited to see that Diggem hit a milestone of reaching 100 installs. Thanks to my family and friends that contributed to some of those installs. This is a truly awesome journey. I added a dedicated page to the game, which includes a change log for those curious on the engineering side what’s going…

  • Diggem

    Hello friends! I’ve created a game called Diggem, which is a spin of the classic game, Minesweeper. The goal is to provide an experience that offers the same challenging puzzle with more room for forgiveness and rewards! I’m having a blast building this and really look forward to adding more features that players will enjoy!…

  • EntityFramework – Migrations Gotchas

    Wanting to be a little more thrifty on a side project, I decided to roll with MySQL and EntityFramework. There were a few gotchas, outside of the normal tutorial and I’m just putting this out here to save time for anyone else who may have had to deal with the issues I ran across. Data…

  • XamarinForms – Overriding PageRenderer and NavigationService

    After further implementation on my pet project, I realized that my previous solution on the page renderers would cause the NavigationService to fail from going back. So with more experimentation, I’ve discovered a way to preserve that functionality and still allow the page renderers to override the default view functionality. using Xamarin.Forms; using Xamarin.Forms.Platform.Android; [assembly:…