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First 3D Model!

So I’m very excited about the progress that my artists have made and here’s a little sneak peak of the actual model in the game. It’s super interesting, because when you work alone, it’s hard to keep the forward momentum and often I explain to my friends that I have highs and lows. When I’m…
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Tentacle slapping action!
Dine in some of this awesome cnidocyte action! When 4 Jellyfish tentacles aren’t enough, I’m going for 5!!! Call me crazy! I am super pumped! After finally hearing the advice multiple times, I decided to finally pull the trigger, spend some cash and hire a freelancer to help out develop some assets. There are some…
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Tanks Pew Pewing
I’m having tons of fun, but I gotta try to stay focused and take advantage of this burst of energy that I have. Here’s some more progress on some placeholder graphics and got some cannons pew-pewing the little mobs. … Read the rest
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TanksVsJellyfish – Non-colliding Mobs
It’s weird, but all through my life, productivity always came in spurts. I’m not sure how long this round will last, but this time I’m getting an extra burst of inspiration from my children as they love seeing the updates and get really excited as lots of the ideas are being inspired by them. Hopefully,…
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Progress on TanksVsJellyfish!
Well, I’ve decided to conclude my journey with Diggem and mark my first game as completed. I started up my second project and I’ve already taken advantage of so many lessons learned and also implemented some unconventional strategies for game development vs what I’ve read in the industry, but worked pretty well in enterprise software.…
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18 Levels!
I know many of you have been at the edge of your seat awaiting more gem finding fun! Now there are 18 levels and a scrollable level map! Adding newer levels is going to be simple and I’m in a good place to add more meaningful progression into the game. I’m going to spend a…
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Unity TileMap Bug
I’ve run across a mildly infuriating issue that I finally resolved. If you look carefully at the roof of the windmill in my level selector, you’ll notice that it disappears when I scroll up and reappears when I scroll down. I’ve done many a Google / StackOverflow / UnityForum searches to no avail and it…
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A tutorial feature!
I’ve finally wrapped up the tutorial feature to Diggem. It seems as though the best way to write a tutorial feature is to also write a “Minesweeper” solver. So due to all the complexity, plus my family duties during the holidays, the tutorial is about 10% of what it could be, but it’s a great…
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100 Active devices!
Another achievement! I’ve managed to make a game that at least 100 people are willing to keep on their phones! So subtle humor aside, all of the amazing tools that are available, have really offered an instant gratification model to building games. I’ve recently implemented Unity analytics, which is super easy to implement and definitely…
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100 Installs!
I’m super excited to see that Diggem hit a milestone of reaching 100 installs. Thanks to my family and friends that contributed to some of those installs. This is a truly awesome journey. I added a dedicated page to the game, which includes a change log for those curious on the engineering side what’s going…