Category: Conflicademia

  • Breaking and Raycasting!

    So I’m trying to make progress on my level selector and now I need the user input to select the various worlds to propagate the event to pick a level. So I found various examples of how to transfer the camera point to a 3d Ray, then to do the Raycasting in which it should…

  • UV

    So while I’m super pumped on game development I decided to start working on the level selector, from which you could select planets to travel to and from. I figured I would need to display some sort of textured sphere, have a mechanism that lets you select the planet you want to go to and…

  • Post Hurricane

    It’s been a long while since I’ve updated. Hurricane Sandy came by and really did a number on the area that I live in. Even with that in mind, I have so many fortunate circumstances that while there were a lot of delays, my family and I are safe. So first update is that Unity…

  • Slimming down and navigating around

    So, I effectively removed about a meg of junk that was in a bunch of the tutorial code and I also wrote some code to gracefully quit the game. I also refactored the main level base class to be more scriptable. The game seems to take more than 20 seconds to load a level for…

  • RTFM

    Well, I was playing around with loading various resources through code instead of having a funky static class factory that held pre-instantiated objects… This did not bode well. http://docs.unity3d.com/Documentation/ScriptReference/Resources.LoadAssetAtPath.html As soon as I attempted to launch it from the web player, nothing was working correctly. Apparently had I just read this documentation ahead of time.…

  • Main Menu!

    Welp, I finally did what I intended to do the other day. I’ve implemented a crude main menu screen that jumps right into the game. I’ll probably set some transition effect, but it’s also a starting basis for me to implement the whole level selection, upgrade vendor etc. Fun fun fun!… Read the rest

  • More WordPress misdirection!

    I’m now creating a main menu screen, but in the mean time I wanted to re-use some graphics for wordpress and then got caught up messing with Php, wordpress, templates and string manipulation. Not as effective, but it’s progress nonetheless… Read the rest

  • Even more Ion Cannon tweaking

    Also creating a base class for the level logic as well as creating a dialog/text manager. Admittedly, I played a bit of Diablo3 today, it’s hard to get off the crack 🙂… Read the rest

  • More Ion cannon tweaking!

    So I also spend a good portion of tonight messing with WordPress, but I did make a few tweaks to the ion cannon. It doesn’t spam out as much combat text, the damage is tweaked to be slightly higher than the spray gun. I want to work a little on the story engine next and…