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Partnering up and adding new features
Well, I’ve finally found someone who seems to be as passionate as I am to work on Conflicademia! He’s already added his first feature, an image extension to the dialog to depict the narrator and enthusiastically moving on. I’ve made a few more enhancements to the level selector. I finally got my idea on how…
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Input handling and world selecting!
Logic for handling taps and also using mouse clicks for debugging on my desktop are complete. I also tweaked the code to move from the main menu to the world selector to the scene. It’s crude and doesn’t handle various inputs, but it’s enough to get the point across and test that the input manager…
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Breaking and Raycasting!
So I’m trying to make progress on my level selector and now I need the user input to select the various worlds to propagate the event to pick a level. So I found various examples of how to transfer the camera point to a 3d Ray, then to do the Raycasting in which it should…
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UV
So while I’m super pumped on game development I decided to start working on the level selector, from which you could select planets to travel to and from. I figured I would need to display some sort of textured sphere, have a mechanism that lets you select the planet you want to go to and…
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Post Hurricane
It’s been a long while since I’ve updated. Hurricane Sandy came by and really did a number on the area that I live in. Even with that in mind, I have so many fortunate circumstances that while there were a lot of delays, my family and I are safe. So first update is that Unity…
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Slimming down and navigating around
So, I effectively removed about a meg of junk that was in a bunch of the tutorial code and I also wrote some code to gracefully quit the game. I also refactored the main level base class to be more scriptable. The game seems to take more than 20 seconds to load a level for…
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RTFM
Well, I was playing around with loading various resources through code instead of having a funky static class factory that held pre-instantiated objects… This did not bode well. http://docs.unity3d.com/Documentation/ScriptReference/Resources.LoadAssetAtPath.html As soon as I attempted to launch it from the web player, nothing was working correctly. Apparently had I just read this documentation ahead of time.…
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Main Menu!
Welp, I finally did what I intended to do the other day. I’ve implemented a crude main menu screen that jumps right into the game. I’ll probably set some transition effect, but it’s also a starting basis for me to implement the whole level selection, upgrade vendor etc. Fun fun fun!… Read the rest
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More WordPress misdirection!
I’m now creating a main menu screen, but in the mean time I wanted to re-use some graphics for wordpress and then got caught up messing with Php, wordpress, templates and string manipulation. Not as effective, but it’s progress nonetheless… Read the rest
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Even more Ion Cannon tweaking
Also creating a base class for the level logic as well as creating a dialog/text manager. Admittedly, I played a bit of Diablo3 today, it’s hard to get off the crack 🙂… Read the rest