• RTFM

    Well, I was playing around with loading various resources through code instead of having a funky static class factory that held pre-instantiated objects… This did not bode well. http://docs.unity3d.com/Documentation/ScriptReference/Resources.LoadAssetAtPath.html As soon as I attempted to launch it from the web player, nothing was working correctly. Apparently had I just read this documentation ahead of time.…

  • Main Menu!

    Welp, I finally did what I intended to do the other day. I’ve implemented a crude main menu screen that jumps right into the game. I’ll probably set some transition effect, but it’s also a starting basis for me to implement the whole level selection, upgrade vendor etc. Fun fun fun!… Read the rest

  • More WordPress misdirection!

    I’m now creating a main menu screen, but in the mean time I wanted to re-use some graphics for wordpress and then got caught up messing with Php, wordpress, templates and string manipulation. Not as effective, but it’s progress nonetheless… Read the rest

  • Even more Ion Cannon tweaking

    Also creating a base class for the level logic as well as creating a dialog/text manager. Admittedly, I played a bit of Diablo3 today, it’s hard to get off the crack 🙂… Read the rest

  • More Ion cannon tweaking!

    So I also spend a good portion of tonight messing with WordPress, but I did make a few tweaks to the ion cannon. It doesn’t spam out as much combat text, the damage is tweaked to be slightly higher than the spray gun. I want to work a little on the story engine next and…

  • Yet another blog

    So I’ve decided that I’m going to create a blog for the game development stuff. This will look mostly like code check in comments until it eventually gets to a point where the game actually hits a Beta. Enjoy!… Read the rest

  • WPF notify helper – C# 5.0

    So after looking at the documentation on what’s new in C# 5.0, I read about the feature that you can get a function’s caller information that looks like the following. public void DoProcessing() { TraceMessage(“Something happened.”); } public void TraceMessage(string message, [CallerMemberName] string memberName = “”, [CallerFilePath] string sourceFilePath = “”, [CallerLineNumber] int sourceLineNumber =…

  • Game scripting engine

    So I’m starting to get back into the groove of coding my game and I’m at somewhat of a roadblock on how much I should make scriptable. So for a brain dump, I’ll state what am I looking for right now? Dialog sequencing Entity administration(adding/removing/altering) Triggering other sequences I’m wanting at least these features so…

  • Enterprise Library Logger

    After a monumental hiatus, I will provide this nerdy snippet and an update on my life. Sadly, after writing a bit of code for my logging toolkit, I’m going to modify it from using Enterprise Library to Log4Net. Apparently there was some change in Enterprise Library 4.0 that does not make it directly backwards compatible…

  • I Cried!!!

    OMGEES!!!! Ok seriously, I found this on youtube while searching for the evolution of dance. This has no programming food for the brain, but I cried from laughter while watching this video. OMG, I remember forcing myself to cry before too, and it is hilarious watching this guy do it. Drooling in the middle part…