Category: Diggem

  • 18 Levels!

    I know many of you have been at the edge of your seat awaiting more gem finding fun! Now there are 18 levels and a scrollable level map! Adding newer levels is going to be simple and I’m in a good place to add more meaningful progression into the game. I’m going to spend a…

  • Unity TileMap Bug

    I’ve run across a mildly infuriating issue that I finally resolved. If you look carefully at the roof of the windmill in my level selector, you’ll notice that it disappears when I scroll up and reappears when I scroll down. I’ve done many a Google / StackOverflow / UnityForum searches to no avail and it…

  • A tutorial feature!

    I’ve finally wrapped up the tutorial feature to Diggem. It seems as though the best way to write a tutorial feature is to also write a “Minesweeper” solver. So due to all the complexity, plus my family duties during the holidays, the tutorial is about 10% of what it could be, but it’s a great…

  • 100 Active devices!

    Another achievement! I’ve managed to make a game that at least 100 people are willing to keep on their phones! So subtle humor aside, all of the amazing tools that are available, have really offered an instant gratification model to building games. I’ve recently implemented Unity analytics, which is super easy to implement and definitely…

  • 100 Installs!

    I’m super excited to see that Diggem hit a milestone of reaching 100 installs. Thanks to my family and friends that contributed to some of those installs. This is a truly awesome journey. I added a dedicated page to the game, which includes a change log for those curious on the engineering side what’s going…