Month: April 2013

  • Confuzzled…

    So I was preparing materials for my “Random Coding 3” video episode and this time the subject was relating to Conflicademia in regards to the loading performance of Android and how to optimize your build in Unity so that the game has reasonable loading performance. However, as I was prepping my material and generating the┬árelevant…

  • Tutorial level is almost complete!

    Oh man, I’m so sleepy it almost hurts. Every heart beat seems to be jolting my chest. Regardless, I really wanted to make some serious progress on the game tonight. The tutorial level is mostly complete, the left over tasks for the tutorial is to show how to transform, show a visual progress indicator of…

  • Finally fixed the web build

    So after I suppose a month or so of the “New Game” button not working, I finally fixed it so that the web player is functioning again. Apparently the automated build script doesn’t suck the scene information from the Unity IDE build screen and I totally forgot about the string array in the wonky command…