Month: August 2012

  • Slimming down and navigating around

    So, I effectively removed about a meg of junk that was in a bunch of the tutorial code and I also wrote some code to gracefully quit the game. I also refactored the main level base class to be more scriptable. The game seems to take more than 20 seconds to load a level for…

  • RTFM

    Well, I was playing around with loading various resources through code instead of having a funky static class factory that held pre-instantiated objects… This did not bode well. http://docs.unity3d.com/Documentation/ScriptReference/Resources.LoadAssetAtPath.html As soon as I attempted to launch it from the web player, nothing was working correctly. Apparently had I just read this documentation ahead of time.…