Month: February 2013

  • Honey bunches of Changes!

    So I made a bunch of changes tonight. Optimized a bunch of things here and there, fixed a number of bugs but the most exciting change is finally building some logic to extend past just one level. Intelligently moving from one scene to another, I definitely side skirted some aesthetics, but I was definitely in…

  • Unity is not subversion friendly

    File location refactoring isn’t actually handled from the Unity IDE for some bizarre reason I performed it in there. I do realize that Unity auto generates the project and solution files from the actual file systems, so I could have actually moved them in Visual studio instead which actually would tell Subversion that the file…

  • Scene freezing fixed & to my fellow nerds being bullied

    So I finally figured out a huge performance bottleneck on the android platform that would freeze the entire game when the probes entered the screen. I was writing what I thought was a really clever implementation to have prefabs or transforms loaded via code directly as opposed to be attached to a behavior script, which…

  • Random coding 2

    So I finally got around to finish the second video in the random coding series. I decided to change up how I recorded it, breaking it into multiple chunks and blending them together with Sony Vegas. Apparently FFSplit, by default record to mp4 which vegas had a hard time working with. Fortunately, I Was playing…

  • Smoothing out the swiping

    New release of Conflicademia updated tweaking the swiping input so that the consumer of the swipe event can choose to process on a number of different attributes, such as total distance swiped or speed of swipe. After the changes were completed, it seems that swapping weapons on the phone platform are much more intuitive. Additionally,…