Unity is not subversion friendly

File location refactoring isn’t actually handled from the Unity IDE for some bizarre reason I performed it in there. I do realize that Unity auto generates the project and solution files from the actual file systems, so I could have actually moved them in Visual studio instead which actually would tell Subversion that the file moved through AnkhSvn… However, I must have decided that I wanted to punish myself tonight.

Sigh.. so I’m cleaning up some stuff right now.

As for new changes. I’ve implemented a little loading dialog in the game, so that on the android platform, the player will get at least some indicator that something is happening.

I’ve also implemented the logic to back up from the world selector, similar to the main game.






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