Month: December 2012

  • Moar world selecting enhancements

    The world selector is now finally something to be proud of. There is a smooth camera animation when the world is selected and something that I’m relatively happy with for navigating what levels to play. There will be some added touches to it for improvement, but it’s good now. Next I want to finish up…

  • Partnering up and adding new features

    Well, I’ve finally found someone who seems to be as passionate as I am to work on Conflicademia! He’s already added his first feature, an image extension to the dialog to depict the narrator and enthusiastically moving on. I’ve made a few more enhancements to the level selector. I finally got my idea on how…

  • Input handling and world selecting!

    Logic for handling taps and also using mouse clicks for debugging on my desktop are complete. I also tweaked the code to move from the main menu to the world selector to the scene. It’s crude and doesn’t handle various inputs, but it’s enough to get the point across and test that the input manager…

  • Breaking and Raycasting!

    So I’m trying to make progress on my level selector and now I need the user input to select the various worlds to propagate the event to pick a level. So I found various examples of how to transfer the camera point to a 3d Ray, then to do the Raycasting in which it should…

  • UV

    So while I’m super pumped on game development I decided to start working on the level selector, from which you could select planets to travel to and from. I figured I would need to display some sort of textured sphere, have a mechanism that lets you select the planet you want to go to and…

  • Post Hurricane

    It’s been a long while since I’ve updated. Hurricane Sandy came by and really did a number on the area that I live in. Even with that in mind, I have so many fortunate circumstances that while there were a lot of delays, my family and I are safe. So first update is that Unity…