While swiping is still work in progress, we’ve now implemented a simple particle effect explosion when destroying crates or killing aliens.
A lot of work was poured into the swiping, but it’s a tricky thing to get perfected. I think back on the days of street fighter vs pretty much all the other fighting games. Street fighter is awesome in so many aspects, but what I really think they nailed was how fluid and simple the input was even with tolerance for some clumsy input.
Thus, while working on my swiping engine, I wanted to make sure the user to easily navigate through the game yet at the same time quickly swipe to change weapons and not feel frustrated of it not accepting the command.
Still have a little more bit of polishing, but on the phone platform swipes left or right will change the weapon. For some reason it’s not working on the web platform and I’ll have that fixed hopefully next release. Regardless, it was a fun weekend and I’m excited about all the forward momentum.