Unity script .meta files
First of, a little announcement – not only is this my first post on Ninjacrab but it is also my first ever blog post. Cue fanfare and digital equivalent of confetti (twitter posts?). Will try to keep posting here as we progress on the project, mostly for the externalization of memory as my internal memory has been proven time and time again by various parties (well mostly just one person) to be unreliable. Oh and also hopefully the tips/tricks/gotchas we post here pop up on someone’s Google/Bing search sometime and save them some time and stress.
Anyway, we learned something new about the .meta files that Unity automatically generates for .cs scripts. Thus far these have been merrily version controlled along with the rest of unity/code files. Min recently wanted to see if we can do without versioning these to clean things the repo up a bit, and just allow Unity to auto generate them on each individual developer’s box. … Read the rest