Month: January 2013

  • Axploshuns!

    While swiping is still work in progress, we’ve now implemented a simple particle effect explosion when destroying crates or killing aliens. A lot of work was poured into the swiping, but it’s a tricky thing to get perfected. I think back on the days of street fighter vs pretty much all the other fighting games.…

  • Swiping

    So now that world control is available, I’m focusing on user input enhance gameplay. Besides guiding the ship around there needs to be controls to enable firing or disable… perhaps for levels with shrapnel mine fields that you don’t want to pew pew cause they cause more harm then good or for other effects. I…