Month: November 2018

  • 100 Active devices!

    Another achievement! I’ve managed to make a game that at least 100 people are willing to keep on their phones! So subtle humor aside, all of the amazing tools that are available, have really offered an instant gratification model to building games. I’ve recently implemented Unity analytics, which is super easy to implement and definitely…

  • 100 Installs!

    I’m super excited to see that Diggem hit a milestone of reaching 100 installs. Thanks to my family and friends that contributed to some of those installs. This is a truly awesome journey. I added a dedicated page to the game, which includes a change log for those curious on the engineering side what’s going…