Finally back to some Unity

So I recently went to a Unity meetup here in NYC and it definitely got my excitement level up to resume working on my game. It’s been on quite a hiatus due to my Random/Top coding initiatives. However, I’m going to put them on hold and try to super focus on the game and get it in the play store.

I messed around a little bit with adding some Facebook functionality, but realize that it was just a distraction for now. So I’m going to hide that logic and go back to just truly focusing on the story, adding levels and making the game play through with the exact same enemies and weapons.

Essentially reducing scope so I can get something out there and then eventually adding features.

Bonne nuit!


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