Logic for handling taps and also using mouse clicks for debugging on my desktop are complete. I also tweaked the code to move from the main menu to the world selector to the scene.
It’s crude and doesn’t handle various inputs, but it’s enough to get the point across and test that the input manager is working correctly.
I did remove the Genesis model from Daz tool and sadly that did not improve load times. Though it significantly improves render time, my problem is that I think users will be really put off with 10 second load times between scenes… not sure what is causing the lag.
I’m going to try to remove the large file sized images to see if that fixes it, but just seems odd.