Welp, I finally did what I intended to do the other day. I’ve implemented a crude main menu screen that jumps right into the game. I’ll probably set some transition effect, but it’s also a starting basis for me to implement the whole level selection, upgrade vendor etc.
Fun fun fun!
I’m now creating a main menu screen, but in the mean time I wanted to re-use some graphics for wordpress and then got caught up messing with Php, wordpress, templates and string manipulation.
Not as effective, but it’s progress nonetheless
Also creating a base class for the level logic as well as creating a dialog/text manager. Admittedly, I played a bit of Diablo3 today, it’s hard to get off the crack 🙂
So I also spend a good portion of tonight messing with WordPress, but I did make a few tweaks to the ion cannon. It doesn’t spam out as much combat text, the damage is tweaked to be slightly higher than the spray gun.
I want to work a little on the story engine next and then a few modes for navigating through levels. Until then, I sleep!
So I’ve decided that I’m going to create a blog for the game development stuff. This will look mostly like code check in comments until it eventually gets to a point where the game actually hits a Beta.